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Substance painter tessellation
Substance painter tessellation












substance painter tessellation substance painter tessellation substance painter tessellation

Our tessellation shader has support for excluded zones - to exclude a vertice from tessellation, paint the vertex colour in your 3D modelling tool pure red (255,0,0). This will create gaps in the mesh around UV seams. Phong Tessellation can fail on UV seams where the vertices are not connected. Please paint red all vertices that run along UV seams. Please make sure your renderer is 'skinned' when adjusting these settings otherwise the values you set will look different in world. We recommend setting the phong strength to between 0.1 and 0.3 for the best results higher values may introduce artefacts (especially when animating the model). The phong strength setting has values of 0.1-1.0 0.1 being the minimal smoothing, and 1.0 being the maximum smoothing. They use Phong Tessellation to ensure that hard edges are rounded by tessellation processes. Tessellation shaders create dynamic multi-million polycount level of detail, controlled by camera distance. Using tessellation shaders means you no longer need to sacrifice inworld performance to achieve a high quality product. Upload a low poly, high performance modelĪnd transform it inworld into a high detail, super smooth, high poly but low performance asset using the custom built Space tessellation shader They are fantastic at creating ultra-smooth surfaces that you can zoom in to as close as you like. Tessellation shaders allow you to create multi-million polycount details across your model with almost no performance impact. Watch the tutorial for creating detailed clothing here.














Substance painter tessellation